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import { AsyncAction } from './AsyncAction'; import { AsyncScheduler } from './AsyncScheduler'; export class AnimationFrameScheduler extends AsyncScheduler { public flush(action?: AsyncAction<any>): void { this._active = true; // The async id that effects a call to flush is stored in _scheduled. // Before executing an action, it's necessary to check the action's async // id to determine whether it's supposed to be executed in the current // flush. // Previous implementations of this method used a count to determine this, // but that was unsound, as actions that are unsubscribed - i.e. cancelled - // are removed from the actions array and that can shift actions that are // scheduled to be executed in a subsequent flush into positions at which // they are executed within the current flush. let flushId; if (action) { flushId = action.id; } else { flushId = this._scheduled; this._scheduled = undefined; } const { actions } = this; let error: any; action = action || actions.shift()!; do { if ((error = action.execute(action.state, action.delay))) { break; } } while ((action = actions[0]) && action.id === flushId && actions.shift()); this._active = false; if (error) { while ((action = actions[0]) && action.id === flushId && actions.shift()) { action.unsubscribe(); } throw error; } } }
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