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import buildSourceMapTree from './build-source-map-tree'; import { traceMappings } from './source-map-tree'; import SourceMap from './source-map'; import type { SourceMapInput, SourceMapLoader, Options } from './types'; export type { SourceMapSegment, EncodedSourceMap, EncodedSourceMap as RawSourceMap, DecodedSourceMap, SourceMapInput, SourceMapLoader, LoaderContext, Options, } from './types'; export type { SourceMap }; /** * Traces through all the mappings in the root sourcemap, through the sources * (and their sourcemaps), all the way back to the original source location. * * `loader` will be called every time we encounter a source file. If it returns * a sourcemap, we will recurse into that sourcemap to continue the trace. If * it returns a falsey value, that source file is treated as an original, * unmodified source file. * * Pass `excludeContent` to exclude any self-containing source file content * from the output sourcemap. * * Pass `decodedMappings` to receive a SourceMap with decoded (instead of * VLQ encoded) mappings. */ export default function remapping( input: SourceMapInput | SourceMapInput[], loader: SourceMapLoader, options?: boolean | Options, ): SourceMap { const opts = typeof options === 'object' ? options : { excludeContent: !!options, decodedMappings: false }; const tree = buildSourceMapTree(input, loader); return new SourceMap(traceMappings(tree), opts); }
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